At 12th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. By using our Services or clicking I agree, you agree to our use of cookies. The best features are flurry of blows and wis/cha to AC which you get at level 1, the flurry improves at level 11 so that may be worth it, but after that there's not much to gain from monk. (there is a great +3 Sai with improved speed that gives +2 attacks). A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Rogue and Vivisectionist are the obvious choices here for multiclass, and even magus as you can enchant quarterstaffs which should be usable as double weapons and magus enhancement will affect both ends (although I haven't tried it but can confirm it works like that with orc double axe). If going Scaled Fist 14, rogue/thug 4, Paladin 2, is there a best order to take the levels in? All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.. Since I'm still pretty new at this game, I'd probably stay at Normal. Pathfinder Kingmaker: Valerie Builds (Tank, Dragon, Kinetic, Bard) Pathfinder Kingmaker: Mercenary Builds (Gozreh Cleric & Sylvan Sorcerer) Pathfinder Kingmaker: Amiri Build Guide This page was last edited on 5 August 2019, at 19:20. At 1st level, a monk can make a flurry of blows as a full attack. Scaled Fist is a sub-class in Pathfinder: Wrath of the Righteous. Once this choice is made, it cannot be changed. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. 14 Steeped in traditions that trace their origins to the warrior-monks who trained under the tutelage of draconic masters in Tian Xia, scaled fists eschew passive introspection in favor of unshakable confidence. If the monk is Small, his unarmed strike damage increases as follows: 1d4 on levels 1-3, 1d6 on levels 4-7, 1d8 on levels 8-11, 1d10 on levels 12-15, 2d6 on levels 16-19, 2d8 on level 20. Skip Shatter Defenses on an Intimidating build? (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). If we assume you want to go Unarmed then you have to weigh (generally) +4 AC/Ref/Int against a 3 or 4 level Rogue dip. I'd probably take a few levels in Thug Rogue to gain a few more abilities on Intimidate, as well as a little Sneak Attack damage. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. At 7th level, monk's unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. You can use Leg Sweep w/o any trip feats but it's not effective anymore and sticking to another Style Strike would be better. She must select one type of dragon. A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. Scaled Fist Source Legacy of Dragons pg. They are not proficient with armors and use Wisdom as a bonus to AC. For these skilled warriors, martial prowess and mental clarity are one and the same. Maybe a combination of both? At 3rd level, a scaled fist gains a +2 bonus on saving throws attempted against all fear, paralysis, and sleep effects. Sede principal: Carrera 13 N° 135 B – 39 / Tels. You'd want faster progression of Monk only skills for the increases in Dodge AC bonus, better BaB progression, better saving throws progression, and getting closer to level 11 for the extra full BaB attack from FoB. Monks are not proficient with any armor or shields. For a Scaled Fist tank build (that dips in Thug) Crane Style and Dex is the route to go IMO. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. This stacks with the first attack from this ability and additional attacks from haste and similar effects. The damage dealt by a Medium monk's unarmed strike increases with level: 1d6 on levels 1-3, 1d8 on levels 4-7, 1d10 on levels 8-11, 2d6 on levels 12-15, 2d8 on levels 16-19, 2d10 on level 20. After this point though, when would you recommend I take those two levels in Paladin? You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. 8: Thug 5, +1 Str (6, 7, and 8 are important levels, … At 3rd level, ki strike allows monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 10th level, monk's unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. Thug is an Archetype of Rogue. Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. A scaled fist need not have any of the prerequisites normally required for these feats to select them. Archetypes are variants of classes meant to provide more options for character building and development.. Prestige Classes are a sort of advanced class that each have their own prerequisites. 4: Thug 3, +1 Str. For the Tank/Disruptor build, why not Scaled Fist Monk instead of Traditional Monk? The story of the game takes place with you leading a party of adventurers made up of many different characters. It would also greatly help your defense with buffs. He must choose which style strike to apply before the attack roll is made. This breath weapon deals 1d6 points of damage of her energy type per monk level in a 30-foot cone or 60-foot line. List of Class Tiers (Ranked) Top Classes in Pathfinder Kingmaker Vivisectionist - Alchemist archetype.Grenadier - Alchemist archetype.Eldritch Scion - Magus archetype.Sword Saint - Magus archetype.Eldritch Archer - Magus This additional attack stacks with the bonus attacks from haste and other similar effects. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. So the question is what difficulty you intend to play on. Physical and mental perfection—that is the life goal of every monk. A character’s class is one of his most defining features. As another potential suggestion if you just want to focus on utility and tanking, is to skip the Shatter Defenses line (which only boosts your damage/hit) and get 1 to 4 trip feats (1 can be obtained from Monk bonus feats) and go for Leg Sweep as your primary Style Strike - trips can provide up to 2 additional AoOs per round for you and your allies and offer some form of CC. Monks are also able to harness their ki, a spiritual life force that resides within, allowing them to perform amazing acts of acrobatics and mystical skill. Thug is a class in Pathfinder: Kingmaker. only power attack and cornu smash, which would work even better on a str monk, I dislike dazzling display on a monk, it's better on someone who doesn't do anything in combatbtw take a look at dreadful carnage, that fits a STR monk much more than spamming dazzling display. Characters and companions in Pathfinder: Kingmaker are assigned specific classes. Would dazzling display etc also work with him? When unarmored and unencumbered, the Scaled Fist monk adds his Charisma bonus instead of his Wisdom bonus (if any) to his AC and CMD. At 12th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. 5: Thug 4, Power Attack, Intimidating Prowess. You are considered to be armed even when unarmed — you can make unarmed attacks that deal 1d3 bludgeoning damage (if Medium, 1d2 if Small). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. This ability works as Stunning Fist, but makes the target sickened for 1 minute on a failed save instead of stunning for 1 round. At 5th level, a monk can learn one type of style strike. Focus on Str, take on Dragon Style, and focus on Intimidate with Shatter Defenses and Cornugon Smash. In this vein, I'd recommend 1 level in Thug only. Pathfinder: Kingmaker has been released by Developer Owlcat Games and Publisher Deep Silver on PC. A helpless character does not gain the benefit of evasion. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. Crane Riposte in this game is very strong and can give both you and your allies extra AoOs consistently. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. An improved version was created in PF in "Pathfinder Unchained" (© 2015, Paizo Inc.). Thug 1 let's you grab frightening so that dazzling display becomes a real ability, scaled fist gives a big ac boost via Cha and the crane style line and lets you drop heavy armor, vivisectionist gives mutagens, some more sneak attack and some useful utility spells. Skills - Mobility [Max], ... You could alternatively go with Rogue: Thug instead of a standard rogue, but I would not recommend it for all of the crowd control reasons discussed above. If the monk is Large, his unarmed strike damage increases as follows: 1d8 on levels 1-3, 2d6 on levels 4-7, 2d8 on levels 8-11, 3d6 on levels 12-15, 3d8 on levels 16-19, 4d8 on level 20. Plus Crane Style is the premier defensive combat style, along with it's feat chain. At 4th level and every 2 levels thereafter, a monk can select one ki power. If you want to have the Thug + frightening combo: a Scaled Fist you will have naturally high Charisma and can rely on Charisma alone for passing Persuasion/Intimidate checks - and to be honest STR is not needed in this type of build because STR to Intimidate requires a feat when the rest of your build already requires a lot of feats and the feat is only useful for Intimidate checks - while Charisma or Persuasion feats are useful for all checks including out-of-combat. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. That pure utility/tank build sounds superb, especially now that I figured out that this game has the Gang Up feat applied to everyone, meaning that its actually quite easy to apply Sneak Attack (the only reason I wanted a ton of Thug levels). It is an isometric CRPG fantasy game based on the popular Pathfinder franchise. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. All of this depe… Scaled Fist X - Thug 1 - Paladin 2: would make a very strong tank and utility member! In the video game Kingmaker, the normal Monk is therefore the Unchained Monk, … I'm trying to develop a Scaled Fist Monk, explicitly to act as a frontline combatant to tank damage for my party. Scaled fist gives CHA to AC, unarmed attack dice, +3 full attacks (flurry of blows, ki power: extra attack), and evasion. If a character makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A helpless character does not gain the benefit of improved evasion. Barring DLC. https://pathfinderkingmaker.gamepedia.com/Scaled_Fist?oldid=8363. I'm considering finishing as Scaled Fist 1/Paladin 3/Vivisectionist 16, ... A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. 6: 2H Fighter 2, Cornugon Smash (build is online, earliest you can get this) 7: Scaled Fist 1, Shatter Defenses or Combat Reflexes, Crane Style Monk Feat. (+571) 258 1585 – (+571) 627 7709 Bogotá – Colombia I'd probably branch into Paladin with this for 2 levels to grab Divine Grace too. Focus on Dex, but try a little Intimidate to help supplement the damage? At 16th level, monk's unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. It’s the source of most of his abilities, and gives him a specific role in any adventuring party. ^ remember more AoOs = more individual and party damage. Cookies help us deliver our Services. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. At 10th level, the following feats are added to the list: Improved Critical, Dragon Roar. May i hijack this thread to talk about the strength version of the scaled fist monk? Eldritch Scion gives +1 full attack (spell combat), access to dragon disciple, +1 damage/attack from eldritch pool, and +1 natural armor from bloodline. But if you go with weapons (which is probably better for most of the game) the monk doesn't offer much after level 1. Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. There are 3 unique robes for Monk that you can find. Some ki powers require the monk to be of a specific level or higher before they can be chosen. At 3rd level, the scaled fist has gained some control over the draconic energies she studies. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. For multiclassing, you may also want to consider magus(eldritch scion) as it can provide additional enhancements for the limited selection of monk weapons that you find. If you want to have the Thug + frightening combo: a Scaled Fist you will have naturally high Charisma and can rely on Charisma alone for passing Persuasion/Intimidate checks - and to be honest STR is not needed in this type of build because STR to Intimidate requires a feat when the rest of your build already requires a lot of feats and the feat is only useful for Intimidate checks - while Charisma or Persuasion … The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Character can avoid even magical and unusual attacks with great agility. The BaB and extra attack from FoB at level 11 are very important IMO because you'd want to use Cornugon Smash for your Thug + frighten combo and Cornugon Smash requires you to have Power Attack activated (which decreases your attack bonuses) and successfully land a hit on the enemy - thus getting more attacks and the full BaB attack from FoB at level 11 will allow your character more chances to successfully hit and thus land the combo. At 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. The good one gives +5 dodge AC, evil gives +5 unarmed attack/damage, and Neutral is I think +3 AC/attack/damage. The Traditional Monk is actually the default Monk in the tabletop game, Pathfinder (PF) 1st edition. This ability works as Stunning Fist, but makes the target fatigued for 1 minute on a failed save instead of stunning for 1 round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative, Dragon Style, Intimidating Prowess. The Monk normally neglects armor, gaining a bonus to Armor Class equal to their Wisdom modifier due to their special training, but the Scaled Fist variant instead gets a bonus to Armor Class equal to their Charisma modifier. you will need to upgrade you party and build your own kingdom on the stolen land region. Once a ki power is selected, it cannot be changed. Thank you. Monk (Scaled Fist): Unlike the Magus, we’re not really committed to the Monk, but the benefits just a dip into this class gets us is too good to neglect. Unless otherwise noted, a monk cannot select an individual ki power more than once. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. Classes are broadly defined specializations of a character.Pathfinder: Kingmaker currently includes all the core classes, plus the Alchemist, Inquisitor, and Magus ones. At 20th level, a monk becomes a magical creature. If you want to go unarmed, you should be Evil or at least Neutral. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. ), making a STR monk is even easier, that is the default version of the monk, you don't need rogue (or thug) levels for it since you don't need weapon finesse, finesse training and uncanny dodge, you won't have as much AC tho, so not a tank build for sure, instead of crane style you take dragon style, I don't think anyone mentioned dazzling display here? Pathfinder: Kingmaker ... Thug is there to Frighten enemies, ... WIS-based would also work with a regular Monk instead of Scaled fist. In this build I introduce "the God Crusher," my Monk build specifically to prove everyone wrong that monks and non caster classes are all weak. Archetypes are variants of classes meant to provide more options for character building and development. Pathfinder: Kingmaker ... Class - Monk [Scaled Fist] 16, Rogue 4, Ability Scores - Dex +5. Alchemist - Chiurgeon, Grenadier, Vivisectionist Barbarian - Armored Hulk, Mad Dog, Invulnerable Rager Bard - Archaeologist, Flame Dancer, Thunder Caller Cleric - Herald Caller, Ecclesitheurge, Crusader Druid - Blight Druid, Defender of the True World, Feyspeaker Fighter - Aldori … But then, you're actually the main tank with high AC against touch attacks (needed later in the game) and it works perfectly well! With a dip in Rogue, you automatically get Weapon Finesse (for Dex to attack bonus), and a few varieties of Amulet of Agile Fists exist in game (iirc it includes +5) for Dex to damage bonus (though I suspect you don't need Dex to damage since your primary focus is tanking, and monk's base unarmed damage scales with levels). With that being the case, I'm imagining an early build like this: Stats: 10 STR, 16 (+ 2) DEX, 14 CON, 14 INT, 10 WIS, 16 (+ 2) CHA. Was this part of the unchained rules? The scaled fist can expend 1 point from her ki pool as a swift action to imbue her natural attacks with the energy specific to this dragon, causing them to deal an extra 1d6 points of damage of the chosen energy type for a number of rounds equal to 1/2 her monk level. At 6th level, the following feats are added to the list: Improved Trip, Improved Disarm, Dazzling Display, Dragon Ferocity. At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. This guide shows class tier ranked in Pathfinder: Kingmaker. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_Kingmaker community, Continue browsing in r/Pathfinder_Kingmaker. You know just where to strike to temporarily stun a foe. The two main issues I have is what stat distributions I should have and what, if any, sort of multiclassing I should perform. Oh, you also ignore one additional attack due to flurry of blows only working with monkish weapons. This breath weapon deals 1d6 points of damage of her energy type per monk level in a 30-foot cone or 60-foot line. I'm not playing on unfair and not mix/maxing totally, I'm just trying something I think I would enjoy. When fighting with weapons, you can also use Two Weapon Fighting (it stacks with flurry) and I would say it's a strictly superior option in terms of offence. The monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Press question mark to learn the rest of the keyboard shortcuts. Those caught in the area of the breath can attempt a Reflex save (DC = 10 + 1/2 the scaled fist's monk level + her Charisma modifier) to halve the normal damage. Monks can use their fists as weapons providing with strong unarmed attacks. This ability works like evasion, except that while the character still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. Press J to jump to the feed. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Scaled Fist is an Archetype of the Monk class in Pathfinder: Kingmaker. Also why do most builds that dip into rogue go with thug over normal rogue? The main avenues of approach I have come up with are the following: Focus on Dex, take on Crane Style, and fight defensively, probably taking Deflect Arrows and other such feats to boost his defenses. Should i take a level of Thug too, to increase the duration of dazzling display )otherwise i would have to spam it every round, right?
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pathfinder: kingmaker scaled fist thug 2021