So if the character gains a feature requiring a long rest to regain, give … You can also now use the spell "Misty Step" out of combat at will. Vampire Bloodline Feature Starting at 11th level you can transform into your true monstrous form as an action, all your gear and magic items can either meld into the form unless you choose for them not to. While cursed, the target has disadvantage on attack rolls against you. You gain a fly speed equal to your walking speed. Die indische Göttin Kali etwa schlug der Legende nach einem unbesiegbaren Dämon den Kopf ab und trank das herausfließend… If you take radiant damage or suffer a critical hit, this feature does not function until the end of your next turn. A bit of an interesting sub class for you to play as. By controlling your monstrous nature, you can learn to take advantage of your predatory urges. When first time a creature within 60ft sees you in this form they must make a wisdom save throw (your allies can choose to automatically succeed this saving throw). Starting at 16th level, when you expend a temporary hit die to use your feral assault class feature, you can make three attacks. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or … The man stands paralyzed with fear as the three vampire women surround him and begin to eviscerate him with their sharp claws. How did you gain your freedom, did you steal blood from your master or find another way to break their control? From Benjamin Huffman. While charmed in this way, the target is infatuated with the vampire. While in this form you cannot be wearing armor or be wielding a shield. You Bite a creature, and that creature must succeed on a Wisdom saving throw or become cursed for 1 minute. Your proficiency bonus is doubled for any ability checks you make using the selected skills. Armor class 16 (natural armor) Hit points 144 (17d8 + 68) Speed 30 ft. STR DEX CON INT WIS CHA; 18(+4) 18(+4) 18(+4) 17(+3) … You can perform this an amount of times equal to your Charisma Modifier, per long rest. The creature is under your control for 24 hours, after which it stops obeying any command you have given it. Multiattack. Armor does not interfere with the Vampire’s ability to use any of her class abilities. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. To qualify for multiclassing into the Vampire class, you must meet these prerequisites: 13 Dexterity and 16 Charisma. The vampire makes two attacks, only one of which can be a bite attack. When you start your turn in sunlight and lack a protective covering such as a cloak or other heavy clothing, you take 10 radiant damage and have disadvantage on attack rolls and ability checks. • 4 points nondetection You grow one size larger, your melee and ranged weapon attacks deal extra dice of damage and you have advantage on all strength and dexterity checks. You gain the ability to cast the charm person spell using your vampire ability save DC. You do not gain permanent hit dice, but you may gain class features that allow you to gain temporarily 1d8 hit dice. Ending the effect of the curse. They were able to destroy Clan Tremere's Vienna Chantry, the center of the Clan, with a drone attack under the cover of a terrorist assault.Elders from all Clans have been called to the Near East by the \"Beckoning\". Each corpse becomes a ghoul under your control. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. If you are below 10 hp the Dc is 22. • 4 points Vampiric Touch Beginning at 7th level, when you use an Enchantment or illusion spell on another creature they cannot tell if you have used magic on them or not should the spell fail or its duration finish. At 10th level, when you are hit by an attack or spell, use your reaction to become under the effects of the gaseous form spell until the end of your next turn. At 11th level, when you are in an area of dim light or darkness, you can use your action to become invisible until you move, take an action, or use a reaction. A gnawing hunger burns within -However while in your Frenzy you must continue to attack all creatures close to you even when your enemies are slain. Share Share Tweet Email. During a short rest, an ally adjacent to you can spend a hit die to allow you to regain twice the number of hit points normally regained. Philosophically, they do not constrain themselves with artificial rules of morality, but believe that the strong can and should take what they need from the weak. • 3 points Shadow Blade, At 7th level you can also cast the following spells innately. At 15th level, if you are reduced to 0 hit points you can expend one temporary hit die as a reaction to stabilize and use your misty form class feature. -When you make a melee weapon attack, you can use your vampire unarmed strike instead of using a weapon which deals 1d4 slashing damage, this damage increases to 1d6 at 6th level, this damage increases to 1d8 at 10th level and 1d10 at 17th. I'm looking at this homebrew vampire class to multiclass into: Vampire Class. While in bat form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 … Climb: A vampire climbs without it costing additional movement. As an action, you can look into a Humanoids eyes within 5ft of you, and immediately tell if they are lying or telling the truth. If they fail, you can look into there eyes and Mesmerize them. Bite (Bat or Vampire Form Only). Hey everyone! Awakened to an endless night, vampires hunger for the life they have lost and sate that hunger by drinking the blood of the living. Spells Known of 1st Level and Higher: You know four 1st level wizard spells of your choice spells on the wizard spell list. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Vampire level after 1st, Armor: None Also an issue which needs to be addressed is the pixelation on the “ink splashes”. Whatever the reason, you no longer draw breath, and find yourself hungering for the taste of mortal lifeblood. The vampire makes two attacks, only one of which can be a bite attack. Any damage that you or your allies deal to the creature automatically ends the effect. At 9th level, you gain the ability to turn into a Tiny bat as an action. By Sean / June 20, 2018 . Weapons: Simple weapons You can spend an additional 2 crimson points to gain an additional 1d8 to the healing. Cursed Class: Vampire. -As long as you are not killed by: Radiant damage, Decapitation, or Silvered weapons. Spider Climb, Taste of Life Improvement You start with the following equipment, in addition to the equipment granted by your background: Vampire Ability Save DC = 8+ your proficiency bonus + your Charisma modifier. The vampire cursed class does not grant any special equipment. As far as backgrounds go it is up to you to pick a background more suited to your characters history. Level 2. Although many wish that sometimes the stories they share weren’t true, many are. At 3rd level, you gain proficiency in Stealth and Survival if you don’t already have it. Vampire Class for D&D 5th Edition. You have grown fond of the darkness around you, it very aspect comforts you. Additionally, your fangs grow in to the point that they can be used as a weapon. The vampire, though, is an entirely selfish class and creature. You also gain the following benefits; you are considered to be under the effect of the 'Haste' spell, the damage dice of you unarmed attacks/bite attacks is now 1d12, and when you slay a creature while in this form you gain temporary hit points equal to your level. What music they make! At 13th level. As an action, you gain the ability to see things as they actually are. There are currently two known bloodlines of vampires – beguilers, who seek to mask their true nature and cling to the memory of who they once were; and stalkers, who embrace their transformation into a monster and relish the savagery of hunting humanoids. Starting as 7th level, you gain the ability to steal a creatures shadow and place it under your control. At 8th level, You gain an additional 10ft of movement. Proficiencies. Feral and brutish, these vampires stalk the wild reaches of the world like starving animals, gaining power over degenerate scavengers and abandoning their coffins for filthy, darkened holes. Using the optional feats rule, you can forgo taking this feature to gain a feat instead. Hit Points at 1st Level: 10 + Constitution modifier When you reach 2nd level, at the start of your turn, if you are currently below one-half your maximum hit points, you regain hit points equal to your Charisma modifier (minimum 0). While using the form this way, you cannot revert to your vampire form until you have at least 1 hit point. D&D 3e/3.5e/d20; Pathfinder Vampire Hunter Class. Spell Slots: The Vampire table shows how many spells slots you have to cast your spells of 1st level and higher. D&D Character Classes Of The Vampire Diaries Characters. Dec 17, 2018 - UPDATED VERSION ON DMSGUILD Races of Ravnica - Gorgon and Vampire (Download) You can find all of my Ravnica content here, including player races for … For the duration, you have a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. When you take a long rest, you must spend at least two hours in an inactive, motionless state, rather than sleeping. They in turn can communicate with you through theirs. Adventurers 5th level or higher who have been exposed to vampirism through a vampire’s dark embrace can join the prestige class which includes 5 levels and 17 Bloodborne Powers – the unique blood magic of the vampires. Vampires can be easily recognised, for they cast no shadows and throw no reflections in mirrors. This allows you to gain all of your crimsons points on any creature as long as they are of medium or larger size, and you drink all of there blood. • 3 points Pass without trace -When you hit a creature with an unarmed strike on your turn, you can use a bonus action to attempt to grapple the target. Each of these spells must be of a level for which you have spell slots. Saving throws Dex +6, Wis +3 Skills Perception +3, Stealth +6 Damage resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 60 ft., passive Perception 13 Languages the languages it knew in life Challenge 5 (1,800 XP). Weapon and Armor Proficiency. When a vampire drops to 0 hp or below they fall inert, and gain fast healing 1 until they are at 1 hp. The Kraken’s Wake, Ep26: Reacquisitions, Inc. Once you use this ability it cannot be used again until you complete two long rests. As a bonus action, when you make eye contact with any single creature within 30ft of you, you can talk with them through there mind. In your heart and soul, you have become a monster more terrifying than any other you have known in mortal life. Locations: Vampire Lord Merge-Blood Moon; Vampire Lord Merge - Mystcroft; Price: Merge the following: Blood Moon Token x300; Sellback: 0 AC Weapon Damage: 70% 60%, 2.0 speed Description: Recommended Enhancements: Wizard, Lucky. $1.95. Proficiencies Armor: none Weapons: Simple and martial weapons Tools: none. You gain proficiency in survival and have advantage on Wisdom(Perception) checks that rely on hearing or smell. As a Vampire you gain the following class features. While outdoors, you can call 3d6+1 wolves instead. • 2 point Hunters mark Depending on there size you regain different amounts of crimson points. You gain an additional 120ft to your Dark vision, as a bonus action for 1 minute. Your mental statistics remain the same regardless of which form, however your size and speed change to suit your new form. Starting at 2nd level, you can make unarmed attacks with much greater effectiveness than most other combatants can, thanks to your vampiric nature. Thanks to Dragarr, Garuda, geo1198, Lily, mturf, pmk138, Strongo9, Ted_elderhi, tflo, The Legendary Hero, toidiedud, Twilight Sky 023, Weena, Xia and .Shadow// aoe class darkeyes evileyes gendermorph legend male-only mogloween morph rare shopitem suit undead _v vampire. Additionally once per long rest you can perform a Feeding Mesmerize. This Ability bypasses any language barriers, as long as the creature you wish to contact can understand at least one language. Using an action, you can touch a single creature and they must succeed on a wisdom saving throw, or be paralyzed. As an action, you can expend one temporary hit die to cause each creature in a 10-ft. cube to make a Wisdom saving throw against your vampire ability save DC. -You can use your action to try to pin a creature grappled by you. Work with your DM to set up a story on your characters rite of passage to the realm of undeath and speak with your party members to see if they would like to travel with a vampire. These points are use to empower your abilities or let you use stronger attacks. Starting at 2nd level, you were very likely something else before you became your new, vampiric self. Schon seit frühester Zeit finden sich in nahezu allen Kulturkreisen der Erde ähnliche oder mit dem Vampir verwandte Vorstellungen. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours. Multiattack (Vampire Form Only). This Bonus is a +1. While frenzied you deal an additional Necrotic damage equal to your current unarmed attack damage die with your claws. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours. On a success, you instead drop to 1 hit point. Level 8. Level 11. Each attack deals an extra 2d8 necrotic damage on a hit. Note that becoming a vampire from being bitten by another one states that: A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control (MM 297) This means that if your character were a "fresh" or recently turned vampire, you'd likely be a spawn and not a full-fledged vampire. Cursed Class: Vampire. If you take radiant damage, this feature does not function at the start of your next turn. Vampire: The Masquerade 5th Edition, also known V5, is the recent version of Vampire: The Masquerade and was released in 2018.The system was co-created by Martin Ericsson (lead storyteller), Karim Muammar (playtest designer and editor-in-chief), and Kenneth Hite (lead designer).. Once the vampire uses this ability, it can’t use it again until it finishes a long rest. You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. At 10th level, Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's Lightning breath or a fireball spell. -Sunlight Sensitivity You have disadvantage on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. A remove curse or greater restoration spell cast on the target restores the creature's true memory. Starting at 9th level, you gain advantage on effects that would cause you to be charmed, frightened, or paralysed. While in combat, you can use it at the cost of 4 Crimson points. Like any good vampire, this class is supposed to be a balance of boons and drawbacks. Children of the Night Allowing you to gain advantage on any dialogue related skill check. If the vampire lord isn’t in sunlight or running water, he can use his action to polymorph into a Tiny bat or a Medium cloud of mist, or back into his true form. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. While in this form, you cannot speak, your walking speed is 5 feet, and you gain a flying speed of 30 feet. -Unlike most undead, you do need to sleep. As a vampire, you gain the following class features. Greater Restoration from another creature can be used in place of the saving throw. the Vampire Prestige Class for D&D 5e - Vampires are nigh immortal undead creatures whose existence go on unending except in the rare case of a determined foe w The humans of the Sun Empire speak their own language, Itzocan, and the humans of the Brazen Coalition speak a different language—a pidgin of Orc, Siren, and a native human language that is similar to Vampire … While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. For instance, when you reach 7th level in this class. Level 1. On a failed save, the target becomes charmed by you for the duration. The monster within connects you to the shadowy realm of the dead, granting you unnatural power. Vampire: 5e Player Class. Starting at 3rd level, your compelling demeanor can throw your prey off its guard, lulling it into a false sense of security.
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