For higher speed circuits such as Goliath, gentler inputs at the extremes of steering can be helpful to avoid losing control at very high speeds. Honestly, it’s trial and error because each car will have different engine outputs and characteristics. Welcome back to Stock vs Tuned in Forza Horizon 4!! Accidentally Sold Apollo IE: Good day. Awesome handling car and worth 20mil. If you can master them. Alternatively, look at other people’s tunes (the likes of DJS) and see what end horsepower result they have. The regular “Torben…, Snow has returned to cover the UK and mark a new Winter season in Forza Horizon 4. I favour the V10 if it’s available as it’s a good balance of power output and weight, but you can go for the Racing V12 as that’s also fast and the linear power delivery from low revs makes it versatile in racing. Caterham finance makes it too easy to own a Seven, Why Turn 10 just gifted everyone the Mosler MT900S. Basically, the theory is you can control oversteer and understeer by increasing or decreasing front and rear anti roll bar stiffness. If you ever see or hear your car bottom out, something that can happen during the Goliath road race because of such extreme G-force changes, up the value until it’s sorted. Apollo is a German car manufacturer featured in Forza Horizon 4 following the Series 9 update, and in Forza Motorsport.. Synopsis. Welcome back to Forza Horizon 4!! Also bear in mind that real life and the descriptions in Forza Horizon 4 for each section of the tuning menu aren’t the same as what works best. Too little at the front and you will reduce your potential cornering grip. Softer seems best, which makes some sense as Forza Horizon 4‘s races take place on actual roads and not typically smooth circuits. Too much overall can slow you down and also reduce cornering ability. Then try pistons and compression, twin turbo or whatever you can have, the supercharger can be great too. You can go higher if your current races favour less top speed and more handling, then 75 to 85 may work better for you. Set the pressure too low and you would expect to see tyres overheating and affecting top speed among other bad things. What I will say is that the lower you go, the more likely your tyre is to overheat and grip will be lost so keep your driving inputs gentle and smooth. Here you only get a crude estimate of the revs thanks to the hard to see graph, but it will give you a rough idea of where your changes should be. Read on for how to improve your car’s gearing, aero, camber, suspension and more. May 30, 2019 TC9700Gaming Leave a comment TC9700Gaming Thu, May 30, 2019 11:58pm URL: The spring sun is shining upon the UK once more to start a new season in Forza Horizon 4. This can be done by adjusting the sensitivity of your steering in the control settings menu. Also let me know if you have any other suggestions for Forza Horizon 4 guides or any questions about this article. This is one of the more complicated tuning options to get your head round so I’d suggest reading the description to the right for the real world principles. When it comes to balance, my Goliath setups tend to be somewhere between 65 and 70 towards the rear as this helps make an all-wheel drive car gain the positive characteristics of a rear-wheel drive car such as less understeer. Now you may see some gears crossing over on the gearing graph. This is because you have your unit of measurement set to kW instead of hp so change that and then you can change back after. Rank: Driver's License #1 Posted : Sunday, September 30, 2018 7:56:13 PM(UTC) Hi everyone. Though it seems stupid to say that the pre-chosen settings usually work okay, it’s true. You can usually retain the same or better acceleration without sacrificing top speed at all or only a little. Or perhaps Google to see if anyone has created the fastest ratio already. Are Suzuki Jimny sales about to stop in Europe? Sadly, there’s no one size fits all solution. Edit: also pretty rare. Aero, short for aerodynamics, can be vitally important in racing. That’s step one. Also bear in mind that real life and the descriptions in Forza Horizon 4 for each section of the tuning menu aren’t the same as what works best. With this information, you can move each individual gear until your car has the same shift pattern. For lower speed circuits, you may want to make it more sensitive. Just a few minutes ago I went into my house and tried to auction a Ferrari and since I was driving it I clicked on the Apollo to get in but I had a brain fart and doubled tapped enter on the auction button. For camber, this is about making sure as much of the tyre surface touches while cornering. Is the 2020 Kia Soul EV a Tesla Model 3 rival? Leaving both at zero can be perfectly acceptable. For the rear, if the car is all-wheel drive you can get away with matching the exact same setting. A faster spinning outside wheel helps the car make a circle. Als vierter Teil der Reihe spielt Forza Horizon 4 im frei befahrbaren virtuellen Großbritannien. What would happen? Go for another engine, ditch race brakes etc. In fact, in Formula One it’s limited to stop drivers from blacking out, such is the level of cornering potential it can create. Now bring the slider back towards acceleration (left). ", As such, the Apollo IE was specifically designed for track racing, featuring a lightweight carbon-fiber chassis and carbon-fiber body that produces 2976 lb (1350 kg) of downforce at 186 mph (299 km/h). The sheer difference between the two helps maintain car rotation and cornering grip. It’s a bit cheeky, but it works. All the races you see are me attempting to complete "The Trial" "Hyperspeed" with viewers and subscribers. I say importance because the lower Points Index or PI number (the thing that governs if your car is B, A, S1, S2 or X class), the more limited your options are. X Class: Ferrari 599XX Evolution, Maserati MC12 FE, Maserati MC12 Corsa, McLaren F1 GT, McLaren 720S PO, Mosler MT900S, Porsche 911 GT3 RS PO, Radical RXC S2 Class: BAC Mono, Dodge Viper ACR ’16, Ford Transit FE, McLaren P1, Ferrari F50 GT, Noble M600, Ultima Evolution Coupe 1020 S1 Class: Alfa Romeo 8C FE, Ford GT ’05, Mercedes AMG GTR, Nissan Skyline R33 ’97, Shelby Monaco A Class: Alfa Romeo 33 Stradale, Ford GT40 MK II, Hot Wheels Bone Shaker, Shelby Cobra Daytona B Class: Honda Civic RS ’74, Shelby Cobra Daytona, Subaru Legacy RS, Top Gear Track-Tor. Bear in mind that some reduce weight more than others so check thoroughly. In certain situations where you are just out of reach of a serious power hike, you can try adding heavier alloys to decrease your points rating. In theory, it should help you go round corners at the expense of your top speed. //pagead2.googlesyndication.com/pagead/js/adsbygoogle.js, 25 essential SnowRunner tips, tricks and secrets. **COMMENT WHAT CAR YOU WANT NEXT** Around 0.7 to 1 usually does the trick. Alternatively, if you have a car that’s oversteering out of a corner or is always trying to gain traction, it’s best to stiffen the front springs while softening the rear. Usually it adds a few kilograms and no points so it’s not a huge problem if you prefer it. As before, give this a drive and then see if adjusting the balance between the two settings gives you a car more attune to how you drive. I generally drive cars tuned to an all-around performance spec. Front width is okay to leave as is. A weird combination of real-world physics, weird exceptions and the placebo effect. The duck would swim in a circle. Yes, really. Time for the penultimate tab of the tuning menu. Rebound stiffness is similar in principle, but set it to a much higher stiffness value compared to bump stiffness. In Forza Horizon 4 tuning, it’s possible to see where peak torque and horsepower kicks in by pressing up on a car within the My Cars area. Now for the way I tune my cars. It´s finally Spring in Forza Horizon 4! FH4Forza Horizon 4GuidesHow ToMicrosoftRacing GamesTuning GearsTurn10Xbox One. [2], The company aims to pay tribute to the Mercedes-Benz AMG CLK GTR, one of the most successful GT1 race cars, with the car by combining the "aerodynamic efficiency and mechanical grip of a modern GT1/GT3/LMP race car with the classical thrill of a high-revving naturally aspirated V12. Probably the most complicated to get your head round and also actually one of the most noticeable if you change, differential can make or break a setup. Cam Shaft is my go-to. What about engine swaps, you ask? You can then work out what engine they used and go from there. Forza Horizon Edit: Checked the auction house and found 4 but i can’t get it because of possible slow loading times and macros. This will help with turn-in and not really at the expense of straight-line stability. In fact, a lot of the negative ramifications seem to be ignored, which makes sense as it’s meant to be more arcadey than Forza Motorsport. The rear setting can do a similar job so I would suggest using a similar or slightly stiffer number and see how you like the feel of the car. It’s the one-legged duck thing all over again. Up-shift too early and you have to spend longer with less horsepower and that makes your acceleration slower. For coasting through corners, front rear deceleration should be set low as it helps the car grip when you lift off the accelerator. It’s usually best to try out each engine and see what power output and weight you get, then go from there. 6-speed Transmission The car is fitted with a naturally-aspirated 6.3 liter V12 engine from the Ferrari F12tdf driving the rear wheels that outputs 780 hp  (582 kW) and 560 ft⋅lb  (759 Nm) of torque. Ideally acceleration is your priority, but not so much that it kills your top speed and you bounce into the limiter. Rear-wheel drive and traction control (TCS) off can be a nightmare in this game, regardless of skill level to the point that I would recommend keeping it on. Brakes are another essential. Lost the audio to the first clip :/ Like, Subscribe, and turn on post notifications!!! There has to be a way to get the attention from people from our designs, since I'm not a bad painter. Up to four slots from the bottom is usually sufficient. Or whatever adjustment you made. The instructions before will give you a versatile solution that should work for every type of normal racing, but what about on the drag strip? This would mark the Apollo IE’s first non-mobile gaming appearance. 80% Upvoted. Fortunately it’s really not that complicated once you’ve tuned up a lot of cars. Although it’s boring, the all-wheel drive or AWD conversion is best for racing as it gives you the best off-the-line acceleration and it’s easier to control. Forza Horizon 4 Money Glitch. 45% / 55% Weight Distribution The simple way to perfect your gears here is to run the drag strip over and over until you reach your fastest time. Oktober 2018 veröffentlicht. Given that you can apply all upgrades and then write down the numbers without having to pay for them, there’s no reason not to compare. Another one that’s somewhat complicated so have a read of the description first. If you have to ditch one option, I’d say the gear upgrade as the final drive ratio usually does the trick. Rear width, however, does make a difference so go as wide as possible. In the real world it would help with cornering as there would be more tyre surface on the road, plus other benefits, but it doesn’t seem to make much difference as I found out while making my Forza Horizon 4 tuning guide. A usually good way to start aero tuning is to go the most you can at the front and the least at the rear. He is also a contributor at DriveTribe and has written for CNN, T3, Stuff, Guinness World Records: Gamer's Edition, Know Your Mobile, Metro and Custom PC. Sometimes the sound alone will be enough, as the Racing V12, for instance, sounds distinctive. In Forza Horizon 4 it seems to be there’s not a lot of difference, I usually upgrade to a race system if I can but it’s okay not to. Forza Horizon 4 Forza Motorsport 7 Active Topics Forza Motorsport Forums > Forza Horizon 4 > Tuner's Garage > Best Tuners to Follow. Go more negative if your car is struggling to turn into a corner, AKA understeer. Basically, try to avoid stressing about tuning as your driving technique and knowledge of the roads is almost always going to make up more time than fine-tuning your rear camber. But maximum performance and preferable handling to your driving style are rarely the same thing so stick around to help you get the best out of your cars and make them more drivable. More on that later! Race compound is great if building an X-class car, but you can get away with stock sometimes if you need to save points. Just a quick reminder before that, go check out my 10 tips for how to tune in Forza Horizon 4, I talk about some useful stuff such as what tuning tools exist and some of the theories. If your car has good levels of turn-in and downforce, you can set the front to around minus 1 of negative camber, give or take a bit. I typically favour a few points extra of front braking pressure, somewhere between 45 and 48. Forza Motorsport Forums > Forza Horizon 4 > Tuner's Garage > Finding a tuning calculator. In this video you will see epic fails, funny moments and why Forza Horizon 4 needs some fixes for multiplayer. There are many good cars in Forza Horizon 4 but obviously there are winners. Also check your downforce settings, if applicable, as that could be part of the problem. The less weight an engine has to move, the more effective it becomes and the less strain there is on the tyres. Another grey area is Aero. Because in the motoring world power to weight ratios really matter. Meaning it can handle event/terrain/weather in the … To see this stuff in action, use the live telemetry overlay and go round a corner with full steering and at pace. If you move the slider towards the rear, you would think this makes the rear breaks do more work than the front. In Forza Horizon 4 könnt ihr eure Fahrzeuge sowohl optisch als auch leistungstechnisch aufmotzen. Get Unlimited Free Credits on PC and XBOX ONE I’m not sure if this would necessarily work, but in theory you could test your gears with traction control off and set to automatic so that you have one consistent factor, which will make it easier to compare any adjustments to the ratio. Apollo IE, car, Forza Horizon 4, Apollo Intensa Emozione | 1920x1080 Wallpaper Grip is hugely important in Forza Horizon 4 so next I usually go into Tyres and Rims. Because increasing the per cent to 100 or just below actually seems to reduce understeer. Next up I would say is a combination of reducing weight and increasing power. If so, share the love by sharing the article, subscribing or chucking a few pounds my way via Patreon. Take your favorite fandoms with you and never miss a beat. I sometimes use Hoki Hoshi’s tuning formula here as that factors in front and rear weight balance. [1][2] Forza Horizon 4 ist eine Rennsimulation in einer offenen Spielwelt. Here you can control how soft or hard your springs are. This is the setting for mid-corner stuff, the bit after turn-in. #forzahorizon4 #update9 #tc9700gaming Follow Me: Can You Beat the Impossible Gran Turismo Quiz? Some roll with 200 per cent so you get the most for the least movement of the controller button, which is faster, but you may struggle to avoid locking the wheels up. And oh man… was it a good battle!! Race parts allow you to customise your gears and differential settings, which do affect how your car handles, so if you have the points go for it. Lego Bugatti Chiron in Forza Horizon 4: Everything is awesome? The 2010 Gumpert Apollo S is a mid-engined supercar by Gumpert featured in Forza Motorsport 3 as part of the Exotic Cars Pack, and as standard in Forza Motorsport 4 and Forza Horizon. #forzahorizon4 #stockvstuned #tc9700gaming Ben Griffin is a motoring journalist and founder of the website and YouTube channel, A Tribe Called Cars. Das Spiel wurde von Playground Games und Turn10 entwickelt und von Microsoft Studios am 2. Usually doing this reduces your points because of a slight increase in weight, which can help free up other potential upgrade opportunities. Hope you have found my Forza Horizon 4 tuning guide useful! If you’ve gone over, consider ditching some of the less important upgrades above. For rear-wheel or front-wheel drive, you may have to make the values more balanced. Really go over your setup to ensure you have used as much of your point limit, if there is one, as possible. Suzuki Jimny review (2019): Big trouble, little finer. I would suggest doing at least one stage of the weight reduction upgrade. What you want to do is to change the gears at peak revs because as the new gear kicks in, your revs are then closest to the peak engine output again, minimising the time between each change. If your car is already good in this area, you can reduce the front to reintroduce acceleration and top speed improvements. Firmness, meanwhile, helps with grip but can also make it easier to lose grip suddenly. Rear-Wheel Drive, The 2018 Apollo Intensa Emozione - abbreviated as Apollo IE - is a RWD track car by Apollo featured in Forza Horizon 4 since Update 9, and in Forza Motorsport (202X).[1]. Seems that is not working for Forza Horizon 4 now. [3], This vehicle may appear as a listed item in the, 100-0 mph (161-0 km/h): 208.6 ft (63.6 m). Favouring more rear bias actually increases front braking pressure. Mini Electric review: Better than a Honda e? Now it’s time to add some muscle. This option is only available if you upgraded to Race brakes. level 2. But this is Forza Horizon 4 tuning we’re talking about so throw that stuff out of the window. Even if it is, the moment you boost the horsepower you’ll need to take adjust it. Brake pressure is how much pressure is exerted when you push the brake. Tyre pressure is one of the less realistic options. This time, it’s the Apollo IE vs the Subaru WRX STI! Wir stellen euch die verschiedenen Tuning-Optionen vor. Especially online where the skill level can be higher, a RWD car will take much greater effort to compete. So consider a little under or above until you feel more confident, particularly if you have all driving aids, off. You can also choose to have fewer gears, reducing the need to shift gears as much. So now you have a car and it’s kitted up with upgrades. Drivetrain is mostly about adding customisation to your car. For an AWD car, you can just whack the front stiffness value to 1 and the rear value to 65. In Forza Horizon 4 tuning physics seem to be irrelevant. 100 per cent at the front, 0 per cent at the rear. Es ist der vierte Teil der Forza-Horizon-Reihe und der Nachfolger zu Forza Horizon 3. Dirt 5 early review: The GOOD, the BAD & the UGLY, Xbox Series X specs the PS5 has to compete with, Taking better car photos: 5 essential tips & tricks, Blackmagic Pocket Cinema Camera 6K: The good, the bad and the ugly, Sony Alpha A7R IV: Everything you need to know, The best Sony lens for the A7III, A9, A7II, A7RIII, A7RII, A7SII [2019 edition], How to be a YouTuber: Recording your voice while driving, Goodwood Revival 2018: Photos from the Show, Czinger 21C is a 1,233bhp 3D-printed hybrid hypercar, TT Isle of Man – Ride on the Edge free on Xbox One. Feel free to check out my Forza Horizon 4: 10 tuning tips article for some other useful stuff. Simply download and install a setup from someone you know who makes a good tuning setup, then drive the car and write down at what speed each gear reaches its top speed. Basically, increasing toe in at the front helps improve turn-in. You can access the overlay by assigning it to a button in controller settings, in my case I use ‘down’ on the D-pad, and then press your selection while driving along. Forza Horizon 4: How to Unlock the Apollo IE!! Most Forza Horizon 4 cars seem to favour it, but you should try it out to see if you can feel a difference as particularly the front upgrade costs numerous points. Pro tip, just scroll left on the Sport and Specialised alloy options and wait until you see green. For the rear, I usually make this an even lower value as it’s less necessary although you still want as much of the tyre to touch the ground in a corner. Rank: Driver's Permit. Here are a few to look into, as these rule or once ruled (new cars come along all the time) the roost and are still very effective. As much as I hate to say it, AWD is so much faster that unless I’m drifting or messing around I rarely use anything else and so my advice is limited. Avoid intercooler and anything else that really adds weight, as it’s usually better to keep weight down than try to compensate with power. Update 9 Full Info! But the optimal setting is usually somewhere between 14 and 26PSI (1.0 to 1.8 bar). That’s the equivalent of the duck’s feet both paddling at the same speed. A lot of horsepower is usually necessary. Speaking of which, gear tuning is largely situational. Ride height, in theory, is best served as low as possible on a circuit because of the lower centre of gravity and improved downforce. Want to try being a ‘supercar critic’ like Chris Harris? Fuel system and ignition also increase power for relatively few points, while flywheel reduces weight at no real cost so worth doing that, too.
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